![]() The goal is in the future create some kind of plugin to setup the output files easily, so the art team can use without having to learn anything new. ![]() So I'm trying to make Godot play at a constant frame rate (and save the PNG file fast enough to be usable), and/or when the engine can't handle heavy scene or animation it wait the "render and save image" and go for what should be the next "frame" in animation, not the correct timing for the viewer. The thing is: to be reliable should be possible to force Godot to render every frame (I know the concept of frames in a game engine is quite different, but that's part of the problem). ![]() So I'm looking for a way to achieve that. But the code to capture screen and save in a PNG file is too slow, and of course all of it relies on not heavy scene to be fast enough to "play". I was trying to use Godot as a renderer for my 3D animations to speed up everything.
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